![]() At the beginning of the game, his pregnant wife is murdered. The main character was brand new to the series - a directive from Square Enix. Gein, the star of Legacy of Kain: Dead Sun. This medieval-style murder play would act as a cool nod to the original series, and as a refresh for lapsed fans. In it, actors dressed as famous Legacy of Kain characters Raziel and Kain would tell their story in summary. And so, Black Cloth was set hundreds of years after Soul Reaver.Īt the start of the game, Asher, the main character, watches a play about the history of Nosgoth, performed in iambic pentameter to mimic the Shakespearean style of dialogue in the older games. This reboot, or reset, as it was called, was driven by the need to move away from the convoluted storyline of the original games. One person who worked on Legacy of Kain remembers the development team watching the first series agog.Ĭlimax's Legacy of Kain would be a reboot of sorts, although set within the timeline established by the previous games. That "gritty fantasy" pillar was reinforced amid the frenzy for HBO's Game of Thrones series, which debuted in 2011. can we persuade people who play Call of Duty now to play a Legacy of Kain game? Which is harder. "From the very beginning Square said it had to be super gritty modern, while still staying within the remit of this world," says a source.Ĭlimax's Legacy of Kain might not have pleased the series' most hardcore fans. Zelda would be used as an influence for Legacy of Kain's structure - a sort of open-world game that involved a hub-and-spoke design for dungeons. HBO was a touchstone for a grittiness Square Enix was keen on. HBO, at the time, was famous for its groundbreaking TV shows such as The Sopranos, Six Feet Under, The Wire and True Blood. That was the big idea that had Square Enix executives so excited. On it was the codename Black Cloth, and a strapline used as a guiding light: "If HBO made Zelda". People who worked on the game remember a banner that was hung over the development team. The team began life at around 30 people, but slowly grew over time to a peak of around 100 in-house. The stakes were higher the pressure well and truly on.Ĭlimax's plan was to create the new Legacy of Kain using Unreal Engine 3, which would free up the studio to focus on design and other non game engine bits and bobs. ![]() This would be a multiplatform game that would launch on the PC, PlayStation 3 and Xbox 360 - and maybe, if the stars aligned - on what were at the time mysterious next-generation consoles as well. Now, that's a similar deal to the one that spawned Climax's Silent Hill games for Konami, but the expectation with Legacy of Kain was greater. Here, the studio had been handed the keys to a beloved franchise created by current Tomb Raider custodian Crystal Dynamics. The Legacy of Kain project with Square Enix was different. Climax's games, according to the developer's website. It's good at this, and is successful because of it. ![]() Its reputation is based on its ability to create games, many of which are ports, for publishers on time and on budget, with minimal fuss. But, as is always the way, you can't keep a good vampire story down.Ĭlimax Studios is a work-for hire developer based in the UK city of Portsmouth. These people are not - officially at least - allowed to say they worked on Legacy of Kain because of strict non-disclosure agreements. In 2012, publisher Square Enix cancelled the unannounced project, leaving a three-year black hole on the CVs of hundreds of developers who worked on it. That game was a brand new, single-player, story-driven Legacy of Kain, the kind of project fans of the vampire action series have clamoured for ever since its glory days on the PSone. ![]() In 2009 the developers who made the well received Wii game Silent Hill: Shattered Memories moved onto what promised to be a much larger, much more ambitious game for multiple platforms. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |